what petrified blood prevents is 40% of your life loss, and you then take 80% of that prevented loss over 4 seconds. Poe. Part 3 (also describing the anomalous gem) As far as I now understand it, if you have petrified blood and manage to reserve at least half of your life, the life leech would be removed at the life reserved mark, because then life leech get removed. g. I assume, atleast for one-shots, that PB cannot disable and set free the 35% life, if a single hit would reserve >65% life. As with many things in PoE, the wording is significant: sacrificed life is not damage taken, and so when you are on 1 life with no life reserved, you sacrifice that last bit of life and die. (Edit: thx, I now know that it WOULD work, but it would be worse than just using blood magic via prism guardian. Can confirm its bugged. Since the recoup time is the same as the degen time, if you recoup more than 40% (which this chest gives you. 13. A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified Blood and 30% recoup, it is possible to take effectively no damage from stunning hits. Low life is a condition that applies when life falls below 50%. Petrified Blood, by default, enables overleech like Slayer has. Progenesis mitigates 55% of the remaining 60% that wasn’t mitigated by PB, or. Level: (1-20) Cost: (12-29) Life. If I read this correct, I could potentially gain life rather than lose life with this. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Applies a buff. If you then. Petrified Blood does not cause you to take damage over time, it causes you to lose life over time. As long as you have a little extra hp like 51% unreserved your leech will never stop with pet blood. Petrified Blood is a new a new Strength skill gem. Edit: I should note. Spell. ago. When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. As a way to combat the degen of Rite of ruin, I added on Eternal youth. Buy PoE Currency Cheap. Heartstopper is a notable Ascendancy passive skill for the Trickster that grants damage reduction against hits for 5 seconds, and then damage reduction against damage over time for 5 seconds, alternating between the two. Learn how the new 3. lightning coil) causes this effect. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike The way I see it, Petrified Blood means you reserve 35% of your mana in order to get access to the low life condition and to get overleech. We could go for Tailwind Hunter influenced boots, but in my opinion with the Action Speed eldritch mod there is no point. Although the character must survive entirely on energy shield instead of life, immunity to chaos damage can be a significant advantage. Petrified Blood blocks leech from recovering life above 50% so you will never fulfil the Full Life condition of IA and never overfill ES with leeched life. Skills gain a Base Life Cost equal to (-10–0)% of Base Mana Cost while not on Low Life. Can Store 1 Use (s) Cast Time: Instant Requires Level 4 Applies a buff which can take some of the damage from hits for you before being depleted. Per Petrified Blood: Your life cannot be raised above low life other than by flasks. If any survive, you. . 9. 2. Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. burning ground, ignite, poison, bleed, corrupted blood all need to be mitigated OR complete immune to you if your going to run petrified blood. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. Damage taken (assuming 30% MoM) -> 70% of damage to life and 30% to mana, if you're on low life then it's 42% life, 28% life loss and 30% mana. For the final 2% taken as you would need a relic with at least 7% increased flask effect and that would be gone in 3. On my Berserker, I am running a combination of Dissolution of the flesh and petrified blood. So petrified blood let's you take 40% over time, allowing you to survive hits up to 5000. [1] It can be purchased in the shop for 50 points. lightning balls from lightning crucible monsters and similar abilities just coded to not have any stun on them. _____PoE Item Filterbut remember that capping your HP with a lifeflask removes leech instances. What happens now is that you take 600 damage instantly and 400 delayed over 4s which is really managable, so you survive instead. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. It's not useless, but it's not really worth the effort. g. - 2k mana regen on PoB, 813 positive mana regen due to agnostic and petrified blood interaction (The mana regen can be much more because my PoB dont calculate arcane surge). Two helpful Boneshatter interactions. Which is a very comfortable life recovery method. This makes Petrified Blood give you overleech as you can never hit max HP, so your leech instances are never reset. The main way to build around it is to get extremely high recovery (e. It can really help cover the damage you'd take for something like Storm Secret CWDT builds, it can help sustain the initial costs of FR, combined with MOM and % life recovery you can hit net neutral damage taken. It specifically protects the bottom 50% of your life and nothing else, it won't do anything with CI. This is because there is no step that multiplies by the number of leech instances - each instance is individual, and gives a specified amount of recovery per second to the player, and the modifications are done to the total amount provided by all. #pathofexile #poe #interestingsynergiesInteresting Synergies is a series about the interactions between mechanics in Path of Exile. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New. The Agnostic). And a Divergent CWDT (Wow, they're expensive) can definitely help on triggering it and definitely triggering your main damaging spell. Anomalous Petrified Blood in a Crest of Desire, currently 25/70. 3. PoEDB provides things come out each league, as well as items, uniques, skills and passives. From reading the gem, I was under the assumption that in. . -Petrified Blood, socketed into the Essence Worm ring, is our other line of defense. Petrified Blood is somewhat of a complex mechanic so I will explain. ninja has it at 2% and 1% in SC and HC respectively as of latest snapshot, similar throughout the league. Instead, it's delaying a portion of the life loss from hit damage that you took, and applying the life loss over time instead of all at once like usual. 1k life and 1333 damage on 40% PB. Recoup only works for hits. Dissolution of the flesh has a more life multiplier giving you a higher base life. With petrified blood, you'll survive it just the same, but then have a 2500 dot on you (25% to get hit * 50 * 500 damage * 40% of damage taken as dot). (5-10)% increased Movement Speed. Solution: Incrementally improve the availability of this stat by adding it to the jewel modifier pool. The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0. You are quite mistaken about few things. 57 seconds, which then drops to 35,533 with Master Surgeon's 50% less life recovery from Flasks. 6 sec CD; Ghost Dance - wants at least 33. With petrified blood, your leech won't recover life above 50%. Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem. It would be good because it would raise your EHP vs 1 shots, but then you'd have to invest more into recoup and imo, flask sustain to keep. 20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36 Requires Level 24 Casts an aura that grants armour to you and your allies. 新增一種力量技能石—— 石化之血 (Petrified Blood):施加一個增益效果,在你生命低於一半時提供保護,防止被擊中時立刻失去生命,改為隨時間緩慢失去生命值。. Low life is a condition that applies when life is at 50% or lower. If you have enough regen this is essentially damage reduction. You can regenerate your life, meanwhile, so you never. For a bigger eHP: At first sight petrified blood is a net loss of eHP, you take 60% size of the hits with 50% of the life. Blood Rage is extremely important for this build - it makes Adrenaline have near 100% uptime. On the other hand, with Petrified Blood, the life globe is always close to death. Stone Gaze Tower also petrifies Blighted monsters. In your example you get hit for 100dmg, you take 60 instantly and 40 as a dot and you recoup 50 (from the initial hit) over 4 seconds. Boneshatter does damage to yourself so it spawns the. You can however run an instant Small Life Flask, which recovers 24HP above 50% and then spend that excess 24 Life via using any skill (Petrified blood adds Life cost to skills above 50%). Help me theorycraft build using Stasis Prison. Spell. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. Leech only stops when you reach full life. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. With respect to one-shots specifically, Petrified Blood makes each point of. Petrified Blood - This new Skill Gem could be an interesting addition to your build. The concept is that by stacking life recoup, Petrified Blood, Divine Shield. In Path of Exile Ultimatum we got the ability to run Low-life builds as a pure life character! With access to the new Petrified Blood gem, you can now benefi. Which is a very comfortable life recovery method. If "40% base mana cost" as life cost from Petrified Blood refers to cost before Indigon multipier is applied everything is okay. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. The half of the damage absorbed by ES with Corrupted Soul is unaffected, and regenerating ES does not shield you from the delayed life loss from petrified blood. Which is a very comfortable life recovery method. This stabilizes the synergy between Supreme Decadence and Corrupted Soul. ninja using the Immutable Force/Bloodnotch combo as well as Petrified Blood in combination with Progenesis. Take life recovery rate on gear. Crimson, Viridian and Cobalt Jewels can now. Shares a cooldown with other Guard skills. 5% increased Area of Effect Place into an item socket of the right colour to gain this skill. Well, having 50% extra life would provide more tankiness and be more worth it so I wouldn't recommend it in your case. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Your recovery will cap at 55%, but PB will still only protect the bottom 50%. 0. The new life recouped node can help with that a bit tho. Just nice for Pain Attunement + Petrified Blood! And on your mana reservation, you will have Petrified Blood (35%), Skitterbots (35%), and War Banner (10%) for now. . Use the new Bloodthirst support for using all the reserved life as extra phys damage. The bane of petrified blood is dots - and all the regen helps out. ago. . The point is to not be able to go over 50%, because you refresh adrenaline as you oscillate WITHIN the <50% boundary, which "counts" as becoming lowlife. Putting 30% of damage taken onto another resource is great but that damage is probably not reduced in any way by Petrified Blood. Your life cannot be raised above low life other than by flasks, and while above low life, skills. g. Agnostic keystone on the tree loses 20% of mana as long as you arent on full life. When combined with MoM + EB and no mana, this means that MoM doesn't function at all for the bypassing portion, so you take 85% of damage (70% default + 15% MoM + EB) from life. Since you found your answer just to add it’s generally better to have a Progenesis than use Petrified blood unless you need the low life. Added Recover 6% of Life when you use a Flask. The new cowards chain from the incursion temple states that you are considered on full life so long as you are cursed with vulnerability. We also have Eldritch battery which makes energy shield protect mana instead of life, this allows us to not only to reserve 50% of our life with auras (We go low life so we can benefit from Pain Attunement) but also reserve all our mana! Right click to remove from a socket. 00 sec Can Store 1 Use(s) Cast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your stance. สร้างบัฟที่จะป้องกันพลัง. I sat around in a few maps testing this for over an hour. Paua Amulet Requires Level 49 (20-30)% increased Mana Regeneration Rate + (60-80) to. I assume, atleast for one-shots, that PB cannot disable and set free the 35% life, if a single hit would reserve >65% life. This stabilizes the synergy between Supreme Decadence and Corrupted Soul. 20210422 版本 3. Livestream - - - Store - the interaction is this: When you take a hit with a 21/20 Petrified Blood, you take 60% upfront and 30% over 4 seconds. e. Support Gem /2. You can't restore any Life above 50% of your Life Pool with Leech, Recoup or Regeneration. We could go for Tailwind Hunter influenced boots, but in my opinion with the Action Speed eldritch mod there is no point. If you want it. Of this 40% that is prevented you will suffer the "DoT" of 81% (the life loss over time is not qualified as a damage over time and can not be mitigated in any way, meaning stats like "10% reduced damage taken over time" does not work). There are two ways to keep up Adrenaline - one is to toggle Petrified Blood off and on (not recommended unless you're in downtime between invulnerable bosses changing phases) and two - simply using a life flask. Another example is a relatively big hit of 3000 damage. Path of Exile 2 - Gamescom Druid Gameplay Walkthrough. The build is very simple to navigate. Creates a Petrification Statue in front of you, which will slow enemies with its gaze, until they become fully petrified. In Path of Exile Ultimatum we got the ability to run Low-life builds as a pure life character! With access to the new Petrified Blood gem, you can now benefit from. Assuming it is at Depth 1000+, is such data. You are Cursed with. Mastery that sets stun threshold to energy shield causes almost everything to stun you and enable bloodnotch with it. 1% reduced Life Reservation Supported Skills deal. I'm playing Pathfinder Explodey Totem and I see a lot of builds on poe. However, this mechanic opens you up to some interesting synergies like taking Eternal Youth and Petrified Blood for a super strong build. I was wondering if anyone knew how this interaction might work. It also sets maximum mana to zero. Chaos Mastery: “20% increased effect of wither” The absolute best chaos mastery notable available. Petrified Blood is a new a new Strength skill gem. Your Life will be capped at around 4,000, but the damage will be. 3% of your life for. Let's say I'm playing trap but don't want to bring the Life flask. ago. 3. As you can see, without petrified blood, my eHP decreases down to 4479. You're dead. Tribal Fury or Gloves. 1 Taking damage 1. lifeの50%を下回るhitをdotとして受けるって動きをするReserveするスペル. But in my current setup with 5k life (2,5k petrified) and ~300 Life gain on hit, it doesnt feel that great to turn on Strength of Blood or Petrified Blood. But it doesn’t prevent the staggered damage from PB. Anomalous Quality: When taking Damage from Hits, + (0–5)% of Life loss below half Life is Prevented + (0–60)% of Life loss prevented this way is lost over 4 seconds Applies a buff that. Adrenaline only procs when you drop from above 50% to below 50%. thing about petrified blood is you gotta plan around it, and for it. I personally love it, but let's open with the bad news / its limitations. We all start somewhere!PB does not reduce your unreserved life/mana. Petrified Blood, by default, enables overleech like Slayer has. Then you choose ES or mana scaling depending on which is easiest for. It applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and. Most petrified blood uses are for using low-life shenanigans like bloodthirst support or pain attunement etc. Post your feedback for this skill here. Contents 1 Mechanics 1. With petrified blood, the first 60% hits and you will recoup it, the second. Steelskin Spell, Duration, Guard. A character that reserves 100% or greater of their life will die. You'll need ES leech for that. Chaos Mastery: “1% to chaos damage over time multiplier per 4 chaos resistance” this is an easy way to get more DoT multi. Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability. So no. So with PB, the amount of mana you'd need unreserved is Max Life * 5/6 * 3/7 (4/6 for Hiero), right? And the subsequent degen from PB is also split between mana and life. Added Recover 6% of Life when you use a Flask. Jelloslockexo. This article describes new Path of Exile content released in version 3. Champion is underused. Odealo is one of the biggest Path of Exile marketplaces. Bloodnotch builds are generally always on low life. Get permanent LL with new skills= permanent Adrenaline (100% increased damage, 25% as and move speed, 10% phys dmg reduction) Use the new Petrified Blood for "delaying" part of the damage as DoT. 0:00 - Intro0:31 - Low life concept explained1:17 - New low life threshold1:36 - Petrified Blood basic explanation2:04 - Taking damage vs. You do have 50% of your life to reserve, though. You get hit by a hit that will deal you 1000 damage and usually kill you. The basic tech here feels like it became popular with dissolution of the flesh builds. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by. Random level 20 support gem: A: 7: Dialla's Subjugation Dialla's Subjugation 7 Support Gem Quality: +23% Corrupted A symbol of beauty and. 1 - MoM helps Petrified Blood but not very much. Watch a 14-minute video by Dooministry, a Path of Exile streamer and content creator, who shares his personal experience and tips with using petrified blood. I really don't understand the need for the game to have cycling buffs like that when there's so much other shit to track. Defiance Banner AoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1. Progenesis + Petrified blood. The drawback being that your character cannot recover life above low life by any means except with flasks. If you are worried about being as tanky as 100% life, you can use anomalous petrified blood but you will need more recoup. 2. PoEDB. 21. Blasphemy enfeeble for tankiness, Anomolous Arctic Armour for freeze, Enduring Composure for imortall call sustain, enduring cry for burst heal. Energy Shield: (147-200) Movement Speed: -3% Requires Level 68, 159 Int (10-15)% Chance to Block Spell Damage. Just like other sources of physical damage over time, the damage is not reduced by armour, but it will be reduced by any other means of physical damage. 0. It was super squishy. 20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36 Requires Level 24 Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies. 950 of that is taken on ES (which we regenerate fully between hits thanks to Divine Shield). Petrified Blood Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. For fans of the excellent ARPG Path of Exile, the game's complex mechanics. Bloodthirst Support. There is no interaction. A 20/20 Anomalous Petrified Blood looks like this: Life Recovery other than Flasks cannot Recover Life to above Low Life. Support Gem Quality /6. Indigon increases mana cost, not life cost. But it can enable certain lowlife mechanics, pain attument/bloodthirst plus the reservation of half life. Taking the ES mastery which makes your Stun Threshold based on your. Justusing regular life flasks to constantly top up. 5% with this bonus. Corrupted Blood is a debuff that inflicts physical damage over time to the affected target. Steelskin. Petrified Blood. This means you should have a one-shot EHP of Max Life / (1. When dropping to <1life (tested with blood rage Dot), PB turns off and Disolution continues to reserve the now free 35% life. You also need a * lot * of life regen to mitigate your self-damage. Petrified Blood: A Mathematical Analysis. +(0-1. ต้องการ เลเวล 24. Also consider CoDT enfeeble to free up the reservation for a purity of elements. First one gives us leech (which works as overleech with Petrified Blood), the other improves the damage significantly. Reap Spell, Physical, AoE, Duration Level: (1-20) Cost: (25-46) Life Cast Time: 0. Server: PC, Xbox One, PS4. Architect hands sounds good, with temporal chains corruption might be actually a good replacement(but expensive probably). Recoup also. Chaos Inoculation (often referred to as CI) is a keystone passive skill that grants immunity to chaos damage, but sets maximum life to 1. If you're at full life with PB instead of its normal half life. This mod has good synergy with Petrified Blood Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. With petrified blood, your leech won't recover life above 50%. Edit: Just found the reason. There's tons of flat chaos added, vaal pact just around the corner for the most common tree, lethal pride is already used anyway, 8k+ life so petrified blood is non issue, could use geofris or shaper gloves to get some couple thousand ES, could scale damage even further on endgame by using elevated warlords to cap critical chance and use crit. 3%). In this episode, we discu. The 400 to 1100 custom affix is there to represent Mantra of Flames scaling 100 buffs from Fortify and/or Boneshatter, making it actually conservative an estimation at the 80 trauma stacks you'll be in for most of gameplay. Simple fact is, Petrified Blood doesn't do that on its own. But it doesn’t prevent the staggered damage from PB. The best use of this dissolution+strength of blood+vaal pact+petrified blood with 30% recoup setup is almost certainly the dark pact interaction and since you can't get immunity to far too many degens in the game the build doesn't really work. inquisitor) and pick up pain attunement. That's the main drawback aside from always relying on flask to recover above half. [Top 5] Path of Exile Best Ranger Builds That Wreck Hard! (3. Base duration. But let's do the math with a bigger hit. Blood Magic (often referred to as BM) is a keystone passive skill that allows the character to spend life instead of mana to use skills. They all ROCK your world. It's delaying the life loss from the damage, then applying the life loss over time. Payment: PayPal, Skrill. I'm not sure whether this is a bugged. Petrified Blood is a spell that protects the character's life in the low life threshold by causing some of the immediate life loss from hits to take effect over time. 14 Blood Magic Toxic Rain / Use Petrified Blood. Petrified Blood causes 50% of life lost to happen over time. - Reddit. As long as your character is capable of mitigating a large hit into a hit that doesn't kill you before that ~60% life kickback from bloodnotch + petrified blood, you are essentially immortal. Petrified Blood. Petrified Blood - Path of Exile. 282% of life loss prevented this way lost over 4 seconds. 1000 hp, 500hp reserved. Allows you to use bloodthirst which solves damage problems on jugg, you get some global dmg reduction vs dots on jugg, you're stacking life and can abuse life as ES wherever possible, etc. Modifiers. . ah, I thought one of the rolls wasn't perfect. 4k life recovery for a non-PB build. Reservation: 35% Mana. Since there can be quite a few sources of increased life recovery rate, you could reach some very high damage reduction even if your actual leech wasn't that high. 0 Unported unless otherwise noted. Damage recouped as life works really well will Petrified Blood. 17 I think the situation is better now. Path of Exile Wiki editing functions. For the final 2% taken as you would need a relic with at least 7% increased flask effect and that would be gone in 3. Before: you have 60% max leech and 50% increased life recovery rate, so Strength of Blood gives you 60*1. Last bumped on Aug 3, 2021, 5:12:15 PM. This skill node is essential for the Mana before Life defensive technique, provided you have enough Mana recovery to maintain it. This does not apply to degeneration effects such as Petrified Blood Petrified Blood Spell Level: (1-20). this is the worst feeling in the world. My Mana auras will be Petrified Blood (35%) and Pride (50%). Recoup as life=Life loss (half not prevented), mana loss (MOM), ES loss. Content is available under Creative Commons Attribution-NonCommercial 3. 00% Effectiveness of Added Damage: 160% Requires Level 28 A bloody scythe swipes across a selected area, applying a physical damage over time debuff in addition to hitting enemies with physical damage. 5. 2) 5 – Lightning Arrow Deadeye Elemental Bow builds have always been a staple of PoE, and it usually comes in the form of Lightning Arrow, Ice Shot, or Tornado Shot. Then you choose ES or mana scaling depending on which is easiest for. And yes, still considered low. IMO it would be more interesting if it was. Without more Petrified Blood alone has no real interaction with EY and WW, other than stopping you from recovering any life above 50%. Now you need another source of healing just to survive your own defensive layer that also takes up a socket and reservation. This means (With PB acting first, at 21/20), PB mitigates 40% of the damage, and then you lose only 75% of that as life over 4 seconds (or 30% of the original damage). 0. using multiple sources of physical taken as element to basically avoid all but 2% physical (or more with better rolls) There are no better rolls. But with petrified blood, my health is at 2596 regardless of the reserved life from mines. (21/20). Of the 2500 remaining damage we take 1500 to the face, and 69% of 1000 over 4 seconds (or 172 per second). It sounds silly but it makes sense if you consider that half health with petrified blood is somewhat comparable to full health without it In Path of Exile Ultimatum (poe 3. 25k life over 4 seconds. 21: Crucible, and it's mechanics and interactions with Petrified Blood, Progenesis and immutable. Path of Exile item and currency. 19 (1. 2. Like Slayers overleech. However with some new mechanics in 3. The alternative is perfect balancing, which, not only is practically impossible, but also likely undesirable. It's a slight increase to your eHP at the cost of less room to reserve auras on life. 21 and a viable alternative to the aura driven meta. The wording on Brutal Fervour suggests it only applies to Full. Taste of Hate is bugged with Bloodnotch and Petrified Blood. #pathofexile #poe #interestingsynergiesInteresting Synergies is a series about the interactions between mechanics in Path of Exile. This reservation plus Petrified Blood also puts us at low life for Pain Attunement. Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life. Mind over matter and blood rage/righteous fire will be a constant mana degen. Gameplay. Didn't like petrified blood, losing regen on the top 50% of life kind of sucks. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. petrified blood specifically says half life, not low life. Petrified blood reserves mana, it's 35% reservation cost. 1. . Petrified blood applies last and only affects damage that would remove life below low life. - The other 60% goes to petrified blood, meaning 79% life loss taken over time - We regenerate life trough agnostic, spell life leech, mana and life flasks. When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead: This modifier functions similarly to and is multiplicative with Petrified Blood Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. Agnostic keystone on the tree loses 20% of mana as long as you arent on full life. If enemies survive, you gain a blood. The principal is to increasing the effectiveness of life recoup by reducing the damage taken from life.